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BETMGM NFL PROP EXPLORER

Updated:
Our Prop Explorer makes it easy to research BetMGM props and compare them with odds & lines at other books
Games
Props
Over/Under
Both
Over(0)
Under(0)
Hit Rates
DVP Rank
Position
# of Books
0+ Sportsbooks
1+ Sportsbooks
2+ Sportsbooks
3+ Sportsbooks
PLAYER
BETMGM
BOOK ODDS
OPP
TRENDS
Name Line Odds DiscountBump % to Hit
DVP STRK L5 L10 H2H SZN
Luther Burden III  CHI
Over 4.5 Receptions
vs NE Thu 8:15PM ET
52.8
% To Hit
-130
-130
-122
-120
-129
-145
L5 40%
L10 40%
H2H  - 
SZN 40%
DVP 21st
Luther Burden III
WR ยท CHI vs. NE
Over 4.5
Receptions
4.5 -120    --
52.8%
-130 -130 -122 -120 -129 21st
40%
40%
 
40%
Rhamondre Stevenson  NE
Over 0.5 Anytime TD
vs CHI Thu 8:15PM ET
51.7
% To Hit
-110
-110
-105
-115
-105
-115
L5 40%
L10 40%
H2H 0%
SZN 40%
DVP 13th
Rhamondre Stevenson
RB ยท NE @ CHI
Over 0.5
Anytime TD
0.5 -105    --
51.7%
-110 -110 -105 -115 13th
40%
40%
0%
40%
Drake Maye  NE
Over 1.5 Pass TD
vs CHI Thu 8:15PM ET
51.3
% To Hit
-113
-134
-112
-120
-122
-115
-146
L5 40%
L10 40%
H2H 0%
SZN 40%
DVP 9th
Drake Maye
QB ยท NE @ CHI
Over 1.5
Pass TD
1.5 -120    --
51.3%
-113 -134 -112 -120 -122 9th
40%
40%
0%
40%
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Research 1000s of BetMGM player props

Our BetMGM prop explorer pulls in 1000s of player props from BetMGM and crunches hit rates, trends, and matchups in real-time. Use our advanced filters to slice and dice data to find the best spots and edge!

What are good player prop hit rates to target?

We color code hit rates to highlight good rates for each time period. For L10 (Last 10 Games), we color code 70% or better as green, as this means the player has exceeded that line in 7 or more of the last 10 games. Props that have hit in only 4,5, or 6 of the last 10 games are colored orange as a warning this prop has been inconsistent, and props that are hitting in 3 or less of the last 10 games are colored red. For props with low hit rates, it's important to look at what else is going on with the game, whether potentially another player is injured and minutes for the player are expected to increase, or if the opponent puts up a very weak defense against that prop type. When players are expected to see more usage or an increase in minutes, it can make sense to play a prop even though the historical hit rates do not support it.